Thursday, December 4, 2014

Project 12 drawing


Project 12- Deliverable







PROJECT 12-Participation

My images all are aligned, however i accidentally had some of my images have a width of 90 and length of 110, while with other images I had a width of 110 and a length of 90. The pixel dimensions therefore are not all correct. The images themselves and their links to their larger versions all look good. The links work as well.

ROJECT 12-Presentation

Derrik Revus:
Each image was properly aligned, and all the same 90-110 size. All of the links seemed to be working, and each image looked pretty good on their own. The images all seem to have a good enough pixel count.

Wednesday, November 19, 2014

Drawing a stick figure



Project 11 Deliverable





My game is called Wizard Wars, where players can choose a different elemental wizard to battle in arenas with. This particular wizard above is named the nature wizards, and uses the elements, such as lightening to defeat his foes. In Wizard Wars, players battle in an ever changing arena to see who the most skilled wizard is. 

links for the other sprite sheets
http://i.imgur.com/Q1OQM.png
http://www.billyzone.com/Other/Mr.GameWatch.gif
http://fc02.deviantart.net/fs71/f/2013/030/0/6/smbz_captain_basilisx_sprite_sheet_by_brawlstudios-d5t9vm6.png

PROJECT 11-Participation

My gifs came out pretty good. The cat in articular looked really good when it was playing fast. However, the sprite sheet I used seemed like it had too much of a space between actions giving the gif a kind of delayed look when played slower. It also felt like some frames could be added as to fill the gap between its movements. Overall, I felt that the squish/shrink effect of the cat's torso gave the gif a realistic look. My running man seemed better in terms of complete frames and movements. Interestingly the angular movement of the torso does not look realistic, yet can be forgiven and actually expected due to the spite's anime like design.

PROJECT 11-Presentation

Derrick Revus

The frames were actually really good looking, with the proper alignments made for head bobs and movement. The body and shape of the gif were all the same, meaning there was no shrinking or growing of the man through each frame. There were no missing frames. The animation looked really smooth throughout the entire movement and punch sequence. While not jerky, I really liked the delay that the character had from the wind-up to punch.

Thursday, November 13, 2014

Project 10 Participation

My cards in particular are lacking a couple things after completion. For one, my mana symbols do not have the specified graphics, and are instead spheres of color. My font could be a little bigger and closer to the font type Wizards uses for the official cards. Finally, my rarity symbol, while the realistic color of a mythic legendary creature, is not very neat and is crudely drawn.

Project 10- Presentation

My magic card has all the necessary attributes of a card. I made sure that the artist (myself) was included, as well as a rarity symbol. Since I chose a legendary creature, the rarity symbol is actually orange, with denotes the creature as higher than rare tier.

Monday, November 3, 2014

project 10 partcipation 2

Chris Laferriere

My tile sets were a bit weird with their sizing. While the tiles were all 128/128, some of my assets including ghosts which I drew in Photoshop were too big to detail, and therefore took up two blocks. Water, and Ground tiles also continued three or four tiles in a row which could also prove problematic. The tiles themselves are varied, but it seems like they could only be used to make one level. The tiles are varied, but also only seem to be able to be used in specific ways.

PROJECT 10-Presentation

Derick Revus

Yes, all of his tiles fit in the 128/128 sets, and seem clean and organized. The tiles themselves look nice and varied. The tiles look like they could easily be arranged in different combinations. It also seems that the tiles could also be moved around into a skybox or background, and not just a platforming game. Overall the tiles are varied and creative.

CREATING STICK FIGURES




Thursday, October 23, 2014

week 9 participation

I noticed that my walls were stretched, as I used cubes instead of flat planes. Additionally, because I used a mossy kind of brick, with vines and vegetation, there was no mortar. There is kind of some mystery, since you cant see the end of the maze, only the beginning.

Week 9 deliverable